INTERMEDIATE/SPORTS LADDER
Age Divisions are as follows: 7 and under, 8-10, 11-15, 16-29, 30+

Each trick is linked to a small video clip showing how the trick is expected to be done for the contest. A PDF file is also available of all of the trick descriptions.

A player may change yo-yo's once during the long spin trick ladder. It it at the players discretion at which point they change yo-yo's.

  1. Sleeper
  2. Walk the Dog
  3. Breakaway
  4. Rock the Baby
  5. Flying Saucer
  6. Dizzy Baby
  7. Brain Twister
  8. Trapeze
  9. Double or Nothing
  10. Split the Atom
  11. Double-on Trapeze
  12. Advanced Split the Atom
  13. Mach 5
  14. Boingy Boingy
  15. McBride Roller Coaster
  16. Eli Hop
  17. Cold Fusion
  18. Gerbil
  19. Pop 'n' Fresh
  20. Kwijibo
  21. Shock Wave
  22. Spirit Bomb
  23. Suicide Catch
  24. Iron Whip
  25. Slack Trapeze

A player may change out yo-yo's once during the looping trick ladder. This may occur while changing from a single looping yo-yo to a pair of yo-yo's following the completion of trick 15.

  1. Forward Pass
  2. Inside Loop (3x)
  3. Tidal Wave
  4. Time Warp
  5. Hop the Fence
  6. Planet Hop (3x)
  7. Inside Loop (10x)
  8. Sidewinder
  9. Warp Drive
  10. Reach for the Moon
  11. Inside/Outside Loop
  12. Planet Hop (10x)
  13. Vertical Punch
  14. Punching Bag
  15. Fountain
    Player may change yo-yo's at this point
  16. 2-hand Loop
  17. Milk the Cow
  18. Ride the Horse
  19. Loop/Moon
  20. Warp Drive/Time Warp
  21. 2-hand Vertical Punch
  22. Sword & Shield
  23. Clione
  24. Staircase
  25. Kurukuru Milk

Sport Division General Rules

For the Sport Ladders, one attempt per trick is allowed. One missed trick will be allowed on each ladder, the second miss retires the player from that ladder. The score will be based on the combined highest number of completed tricks on both ladders, with the highest first missed trick breaking ties.

A trick is complete when the string is fully wound around the axle and back in the hand. The yo-yo may return to the throwing hand by utilizing a bind. An unsuccessful bind will be considered a miss. The yo-yo must be caught with one hand, the hand that originally threw the yo-yo, and not trapped against the body. More than five inches of string remaining outside the yo-yo when caught is considered a miss. String misses or significant loss of control of a yo-yo will not be allowed on any tricks.

A trick starts and finishes within the trick box. A player must keep feet planted unless the trick requires movement. If a player's feet leave the trick box during a trick it is considered a miss.

A throw made within the trick box counts as an attempt. Outside the trick box a player may only toss a throw-down, spinner, forward pass, a single loop, a single hop the fence, or string adjustments. Practicing a contest trick outside the trick box during the judging session is considered a miss.

A player may adjust the yo-yo and string. An unintentional broken or knotted string may be replaced. A yo-yo may not be dismantled during the judging session.

Any yo-yo may be used. You may change out a yo-yo only one time on a ladder. A judge has the discretion to allow a replacement yo-yo if the original yo-yo is damaged.

Good sportsmanship is expected. Interfering with another contestant may be cause for disqualification.

An appeal must be discussed with the judge before the end of the judging session. No video challenges will be allowed. A judge's decision is final.